Magic Items

Items in brown are from the SRD, with corrections or variants to some part of the entry. All entries and prices are estimates based on Cadair standards: various factors (economic and PC-related) may modify these prices.

Extraordinary items

Item Cost Weight Description/Notes
Zot 5sA - A brew created by alchemists, herbalists, and brewers. Consuming the large vial (2 oz) of this dark, bitter liquid helps enhance alertness. Once consumed, it changes exhausted state to fatigued or removes fatigued state for 6 hours. If not fatigued, grants +1 alchemical bonus to initiative and perception checks for 1 hour. Regular use renders this ineffective (5 times in a 10-day span). Use more than once in a 6 hour span causes -1 penalty to Dex-based skills for 1 hour.

Magical items

Item Cost Weight Description/Notes
Flask of Remedy, Minor 5gA - Also called Vial of Rescue. A small vial of Remedy, made by splitting a Least Flask of Remedy 5 ways. Once consumed or poured into a wound, it stabilizes the wounded for 1 minute. The next round there is a 25% chance it will cure 1 point of damage
Flask of Remedy, Least 25gA 1 lb This substances is created by a hedgewizard using the Ritual of the Healing Draught. Contained in a small flask, if imbibed it will attempt to repair gross injuries. Once consumed, it immediately stabilizes the wounded for 1 minute. Starting next round, it cures 1 hp per round for the next 1d4+1 rounds. The taste is usually unpleasant, and the experience is painful.
Flask of Remedy, Lesser 150gA 1 lb Similar to Flask of Remedy, Least. Once consumed, it immediately stabilizes the wounded for 1 minute. Starting next round, it cures 1 hp per round for the next 2d4+2 rounds. The taste is usually unpleasant, and the experience is painful.
Flask of Remedy, Moderate 300gA 1 lb Similar to Flask of Remedy, Least. Tricky to make. Once consumed, it immediately stabilizes the wounded for 1 minute and suspends all poisons and diseases for 1 hour (saves are delayed, effects that have already occurred persist). Starting next round, it cures 2 hp per round for the next 2d4+2 rounds. The taste is usually unpleasant, and the experience is painful enough to leave you sickened for the duration of the healing and 1 round after.
Flask of Remedy, Greater 400gA 1 lb Similar to Flask of Remedy, Least. Difficult to make. Sometimes referred to as the King’s Remedy. Once consumed, it immediately heals 5 points of damage, stabilizes the wounded for 10 minute, removes fatigue (or moves exhaustion to fatigue), and suspends all poisons and diseases for 1 hour (saves are delayed, effects that have already occurred persist). Starting next round, it cures 3 hp per round for the next 3d4+3 rounds. Finally, you have a +4 enhancement bonus to Fort saves against disease and poison for the next 24 hours. The taste is usually pleasant, but the experience is painful enough to leave you nauseated for 5 rounds after the healing is over.

Magic Items

Isle of Doralon Orbhead